Walking over a shadow will splash the corresponding block with color, and your goal is to paint as much of the stage as possible. In Echo mode, you have to help the character reach predetermined points to collect echoes, while Paint mode is essentially graffiti. If you are up for some mind games, Echochrome offers a decent amount of variety with dozens of separate maps and three different gameplay modes (Escort mode included). Echochrome requires one minute of planning for every ten seconds of action, and even then there’s still nothing resembling a jump button. It’s also completely at odds with more conventional hero titles, and many players won’t have the patience needed for such a passive strategy game. He’ll walk when the world stops moving and wait silently while you’re changing the light, and while you have to be careful not to crush him, the gameplay is otherwise highly competent and intuitive. You have no control over the character, so you have to manipulate the shadows in order to help him reach is goal. The core gameplay is built around the game’s Escort mode, in which you try to move a shadow character from point A to point B.
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